Crash Twinsanity Review

A funny thing happens to superheroes after a while. That’s understandable. They have one of the most stressful jobs on the planet. When other workers go home at the end of the day, superheroes have to save the day from tentacle-controlled maniacs and genetically enhanced animals. I don’t know about you, but that lifestyle would make me go crazy.

In Crash Twinsanity, Crash Bandicoot loses his marbles. He’s been fighting Neo Cortex for much too long. For some reason, the world will never decipher, Crash teams up with his lunatic of a nemesis to save the world from evil forces.

Neo is just as evil and as greedy as he was when he met the orange bandicoot eight years ago. If he wants to continue spreading that greed, he’ll have to swallow his pride and fight side-by-side with the one he hates most.

Gameplay: 6.9

The absence of Naughty Dog is really starting to show. Twinsanity lacks the depth, challenge and replayability that other Crash games offer. Sluggish controls are looked down on in new series, but those games don’t have a past to look back on. Twinsanity does. Crash never had bad controls until now. The levels have a few clever moments, primarily during the Rollerbrawl stages. Is that a reason to play a game? It would be, but the controls cannot be overlooked.

Graphics: 6.5

Plain levels masked with organic and industrial aesthetics. None of the enemies, big or small, have the detail the series is known for producing. Sequels are supposed to move the series forward, not backward.

Sound: 3

Insanely annoying music that doesn’t fit with the wacky and crazy world of Crash Bandicoot.

Difficulty: Easy/Medium

The subtitle could have been “death by default.” Twinsanity has several pitfalls, booby traps, weak platforms and other hazards that make navigation a chore. A good control scheme would’ve made the experience fun and challenging. If only it had one…

Concept: 7.5

Once again I was more attracted to the Crash Bandicoot name and the brand history than I was the concept. With more polish, solid controls and better levels, Twinsanity’s concept would have worked beautifully.

Overall: 6.9

There’s crazy, there’s insanity, and then there’s Crash Twinsanity. It’s double the insanity for all you psychopath-loving gamers out there, but it’s half the fun for gamers. Crash loyalists waiting for his next big adventure are going to have to wait a bit longer. This may be the next chapter in his long-running saga, but it’s hardly a big adventure. A big disappointment is more like it. Rent if you just can’t bear to live without playing each and every Crash game. Then go pre-order Jak III and Ratchet & Clank: Up Your Arsenal.

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